Origin: Rival Schools/Project Justice series
First Appearance: Rival Schools: United by Fate (1997)
Voiced by: Vic Mignogna (EN) Nobuyuki Hiyama (JP)
Theme song: Batsu's theme from Tatsunoko vs. Capcom: Cross Generation of Heroes
Alternate costume: Vatsu from Rival Schools and Project Justice
Stage: Snowy Shinjuku -Downtown Arcade at Night- (Shared with Sakura Kasugano and Silver Samurai)
Standing: L jab punch, M straight punch, H push kick, S a normal uppercut.
Crouching: L jutting kick, M straight punch, H sweep kick
Aerial: L a light punch downward, M jutting kick, H a back kick, S hammering punch.
The moves with (*) can be comboed from normal moves and into special moves. Those moves can also comboed to each other (L, M, H), but they have low attack speed. Can be used as a counter attack, called Guts Counter block an enemy attack and then press the combination. All of the counters are armored and gives different effects.
(*) F + L a strong elbow strike. As a counter, it crumples opponent.
(*) F + M an overhead punch. Must be blocked high. As a counter, it knocks down the enemy straight, like Dante's aerial S (the Helmet Breaker).
(*) F + H a strong axe kick. Slower than the H + M, but causes long hitstun. Must be blocked high. As a counter, it ground bounces the opponent.
QCF + S - Batsu runs forward. Can stay running for long. Has some followup:
L Dash punch. Gives soft knockdown.
M Sliding kick. Must be blocked low.
H Flying kick. Gives hard knockdown.
QCF + Atk (Air OK) Guts Bullet: fires out an energy projectile. Looks more like Sagat's Tiger Shot, and it will disappear after going some distance. The aerial version goes downward at 45 degrees.
DP + Atk Guts Upper: a dashing uppercut. Doesn't work so well for an anti air. Jump cancellable; making it a semi-launcher.
QCB + Atk Crescent Kick: A jumping overhead flaming kick forward (like a vertical spinning kick). Must be blocked high. Good for closing your distance, but has a long recovery time. Groundbounces.
QCB + Atk (Air Only) Shooting Star Kick: A diagonal flying kick. Must be blocked high. The button strength determines the angle of trajectory. Does multiple hits, and groundbounces if hits airborne enemy.
QCF + 2 Atk (Air OK) Super Guts Bullet: Fires out a larger, multi-hitting version of the Guts Bullet. Has a big hitbox and does good chip damage, but goes a bit slow.
DP + 2 Atk Super Guts Upper: Batsu dashes forward, do an overhead attack and then a greater version of his Guts Upper. Does multiple hits. The overhead must be blocked high. Invulnerable on startup. Works as a launcher, so you can continue with an air combo.
QCB + 2 Atk Burning Batsu: His super mode, turning him into the Burning version from Project Justice (he takes off his jacket, leaving him in a fishnet). Gives him higher speed and stronger attacks as well as other changes below, but gives him low defense.
Special: DP + Atk Burning Elbow: Generally works like a cross between his Guts Upper and Shoryuken. Can be done 2 times in a row.
(Lv. 3): HCB + 2 Atk (close, Air OK) Imowano Mozu Otoshi: a grapple move. He grabs the enemy, then bring him up to the air with him and then do a spinning piledriver that explodes. This hyper will end his Burning Mode.
Alpha: Guts Bullet [Shot] [Front]
Beta: Guts Upper [Direct] [Tilt Up]
Gamma: Crescent Kick [Direct] [Front]
Batsu normal intro quotes:
YEEEEEEAAAAAH! LET'S FIGHT!
Are you looking down on me?
vs. Ryu or Akuma: Batsu: "Great! Now I'm facing the legendary Ansatsuken Master!"
Ryu: "You must defeat Sheng Long to stand a chance!"
Akuma: "Don't make this a waste of time, kid!"
vs. Iron Fist: Batsu: "Your kung-fu powers look interesting, sir!"
Iron Fist: "A kid with a burning spirit... I can taste a great power."
vs. Phoenix or Ghost Rider: "Wow, that does look fiery!"
Yahoo! That was really thrilling!
After defeating Ryu or Iron Fist: Batsu: "Your moves are great... Can you become my training mentor?"
Ryu: "That was a good fight, but you have to learn more."
Akuma: "Your burning spirit is not enough! You must give in to your rage and anger to get stronger!" (Reference to the Satsui no Hadou)
Tag-ins: "Get out of my way!"
Ryu or Akuma: Sensei!
Captain America: Cap!
Phoenix Wright: Mr. Wright!
Transfer Student - Clear Arcade mode with Batsu on any difficulty
Burning Spirit - Clear Arcade mode with Batsu on Very Hard
Long-Lost Father - Clear 5 missions with Batsu
Project Justice - Clear all missions with Batsu
Hot-Headed - Use Batsu 30 times
Sakura's Friend - Clear Boss Rush mode with Batsu
Pacific High School - Use Batsu 100 times